When attacked, the defense of most of your peasants is to punch the enemy. Do not depend at all on them for that, however. Peasants like woodcutters, however are interesting for defense purposes, because during invasions, they protect your castle slightly. They cannot be controlled for military purposes. They are very versatile like the engineers, but like the latter. Then, buy the necessary weapons and have the needed gold at hand to give them their function as quickly as possible to avoid overpopulation and a bad popularity* that can harm you in the long run.Īn example of the jobs they can do once hired are the following ones: being a baker, royal farmer for ducks, pork, geese, wheat farmer, smith: swords, spears, bows, etc. It's important to first make all the workstations for the 128 peasants you are maximally allowed to have. To do this, especially in Legends, because in the other games, the peasants automatically reach maximum capacity. That's why keeping +40 of them is considered good to replenish your soldiers/ workforce after a surprise attack, where you got heavy losses. They are much more valuable than than you might think. But I suggest you to place them atop your main keep, protected by swordsmen to give them all the protection they need. You do of course as you wish with your extra workforce/ military. Directly disband the number of them you want and recruit whatever troop you want in case of emergency or to add them to your workforce. Laddermen), you can keep them aside to, when desired by you. That peasants do not eat food when recruited and this can heavily be used to your advantage as an extra "stock" of recruits if the number of hirelings are low or as extra workforce in an economy slope.īy hiring very cheap mercenaries (ex. If they join the army, they don't eat food anymore, are exempt from taxes and do not count as population. Peasants will quit the campfire and join the workforce as soon as a job is available, or go to the army if they are being recruited. Peasants from the estates also give them indirectly. So, due to being your population, they are one of your main suppliers of tax, generating an automatic income. This makes you, as the Lord of your peasants an even more important character in terms of strategical thinking and development of your kingdom. But that has somewhat been countered by adding the estates, you can capture or overthrow to your advantage. This makes popularity in Stronghold Legends all in all much harder to obtain than previous installments. In Stronghold Legends, the chart is almost the same, except that honor is given, instead of popularity. They will be angry if they are not fed, sad if there is only one or only a few types of food given to them and in all strongholds, except Legends they give extra popularity based on the number of types of food you give:ġ type= population +0 2 a population of +1 with a maximum of 4 with a population of +3. When it comes to Food, peasants are very picky. Peasants form the backbone of the whole economy, so it is very important to keep the hovels they live in as much protected as possible.
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